![]() ![]() The image will be scaled to a height of 126 pixels.įeel free to download this reference image. You can add a project logo to be displayed in UGS by placing a Build\UnrealGameSync.png file in the directory containing your project. Url= Customizing for your Project Branding (If a user clicks on a badge, this is the link that takes the user to the build log.) Valid values are 'Starting', 'Failure', 'Warning', and 'Success'.) (The base URI where UGSAPI is deployed) Project=//UE4/Main/Samples/StarterContent Note that this is the path to a folder, not the actual. (The badge name that will appear in UGS.) The command-line syntax for PostBadgeStatus is as follows: This information is stored by the Metadata Service, and entries can be added to it using the PostBadgeStatus utility. Clicking on a badge opens a web browser at a URL containing the build log. If the build breaks, it will show a notification to developers that have submitted since it last succeeded. UGS can surface build system results (and notifications that a build is "in progress") via Badges shown in the list of submitted changelists. Integrating with your Build Process Badges Check your connection string and if on separate instances, the IIS instance can communicate with the database. If you deploy your site and receive a 404 error, this is likely the reason. To ensure that the database initializes properly, the site will terminate if it cannot be created or found. This will look like a standard MySql Connection string: release XML files, you can specify the path for where the MySql database will live via the "Connection String" property. You want to check the into source control, not web.config. release XML files to dynamically produce a web.config. The project does not ship with a traditional web.config file, but instead comes with a, which is transformed against the. If you don't have this package installed, building the project will fail with a "TransformXml task not found" error. You can find this package in the Visual Studio installation. To set up the metadata service, perform the following steps:Įnsure that ASP.NET Web Publishing tools are installed. The metadata service is implemented with ASP.NET and requires setting up a MySql instance for the database backend.įor additional information, check out these MySQL 8.0 Reference Manual sections: ![]() Showing which users are synced to which changes Surfacing build results and providing desktop notifications for build breakagesĪllowing users to mark changes as good and bad, and indicate to other team members that they're investigating a problem with the build While it can run without this being set up, some of the more powerful collaboration features will not be available: UGS can communicate with a web service to share information between team members. ![]() The application will poll the folder for submitted changes, and restart and re-sync the binaries if any new changes are found. ![]() New versions of UnrealGameSync can be pushed out simply by submitting new executables. The executable under the Release folder is used by default, but the UnstableRelease folder can be used to distribute test builds to users that opt in to it via the Application Settings dialog in UGS, or by holding down the shift key while starting the launcher. There are two copies of UnrealGameSync checked in - one under the "Release" folder, and a second under the "UnstableRelease" folder. ![]()
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