![]() ![]() The blink dog, while a fey creature, is no exception to this rule. Dogs are expert trackers thanks to their heightened senses. The blink dog has advantage on Wisdom (Perception) checks that rely on hearing or smell. While their defenses are numerically weak, they have quite a few tools that bolster their survivability alongside many out of combat benefits like their skill proficiencies. Their Stealth is especially impressive for a CR 1/4 creature!Ĭr 1/4 is a fair rating for the blink dog. Their high Stealth and Perception makes them phenomenal hunters, ambushers, and guard dogs. Languages: Blink Dog, understands Sylvan but can’t speak it Resistances, Immunities, Saves, and Skills Their AC and HP are a little weak, but they’re still not terrible. Beastlike creatures generally have sub-par AC regardless. Side note, blink dog zoomies must be terrifying! Alongside this and their teleportation ability, they’ll be zooming around the battlefield. Their speed is also a bright spot in their statblock. Especially Dexterity with its +3 modifier. What stands out the most is that all three common saving throw abilities are solid. What an ability score spread! There’s not a single negative modifier for this CR 1/4 creature which is phenomenal. Their Strength is a smidge low which is disappointing since it’s used for their Bite, but they still do appropriate damage regardless. You can find the blink dog’s statblock on page 318 of the Monster Manual. Look at those muscles! They’re yolked! Credit: WotC. I’d imagine it would also make them difficult companions to train, albeit fiercely loyal and intelligent ones for those who put the time and effort in. These tactics make them fearsome foes to their sworn enemy, the displacer beast. Blink dogs are so adept at using their power they can time their attacks to sync-up with their teleport. An ability it uses to jump in and out of danger. The blink dog is named after its ability to teleport short distances. The juicier bits can be found in the displacer beast Monster Monday if you’re interested. There’s not a whole lot of blink dog lore in 5e. With that said and done, let’s take a walk through the Monster Manual. No jumping! Blink Dog Lore Making them respectable adversaries that fully leverage their abilities to tactically teleport around the battlefield or set up a devastating ambush. They’re scary smart compared to your typical dogs in 5e. They make for a fascinating early-game foe or ally depending on the party’s intentions. The blink dog is a good-natured, low-CR creature with the unique ability to teleport. Are we practicing our walking on the leash or our show dog poses? However, because my fiancée and I just adopted the absolute goofball pictured below this past week I feel compelled to write about these good fey puppies. It pains me to write about their sworn enemies, the blink dog. The displacer beast is one of my favorite D&D monsters. You anxiously open your eyes to see a blink dog appear before your eyes. Suddenly, you feel a presence in front of you. ![]() You close your eyes, waiting for the displacer beasts to pounce. You need not use the circle to teleport when you cast the spell in this way.You’re cornered. You can create a permanent teleportation circle by casting this spell in the same location every day for one year. You can commit a new sigil sequence to memory after studying it for 1 minute. You can learn additional sigil sequences during your adventures. When you first gain the ability to cast this spell, you learn the sigil sequences for two destinations on the Material Plane, determined by the GM. Each such circle includes a unique sigil sequence-a string of magical runes arranged in a particular pattern. Many major temples, guilds, and other important places have permanent teleportation circles inscribed somewhere within their confines. Any creature that enters the portal instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied. A shimmering portal opens within the circle you drew and remains open until the end of your next turn. Components: V, M (rare chalks and inks infused with precious gems with 50 gp, which the spell consumes)Īs you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence as you. ![]()
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